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Extensible Markup Language  |  2007-01-25  |  3.0 KB  |  85 lines

  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <Stream name="Stream">
  3.     <cog name="cog" CogID="InvaderCog">
  4.         <string name="cogname" />
  5.         <comp name="Positional" CompID="1">
  6.             <vector name="Position">
  7.                 <real name="x">50</real>
  8.                 <real name="y">50</real>
  9.                 <real name="z">50</real>
  10.             </vector>
  11.             <vector name="Velocity">
  12.                 <real name="x">0</real>
  13.                 <real name="y">0</real>
  14.                 <real name="z">0</real>
  15.             </vector>
  16.             <quat name="Orientation">
  17.                 <real name="x">0</real>
  18.                 <real name="y">0</real>
  19.                 <real name="z">0</real>
  20.                 <real name="w">1</real>
  21.             </quat>
  22.             <uint name="BoundingType" type="BoundingType">0</uint>
  23.             <bool name="Visible">true</bool>
  24.         </comp>
  25.         <comp name="SkinModel" CompID="6">
  26.             <file name="MeshFileName">Models\BomberInv.GMF</file>
  27.             <file name="SkelFileName">Models\BomberInv.GMF</file>
  28.             <int name="ShadowType" type="ShadowType">2</int>
  29.             <color name="ModelColor">
  30.                 <real name="Red">1</real>
  31.                 <real name="Green">1</real>
  32.                 <real name="Blue">1</real>
  33.                 <real name="Alpha">1</real>
  34.             </color>
  35.             <int name="SkinType" type="SkinType">0</int>
  36.             <int name="LODLimit">200</int>
  37.             <real name="Scale" max="10" min="0.1" inc="0.1">1.35</real>
  38.             <string name="FileShader" type="shader">Skin</string>
  39.             <file name="FileMaterial" func="SetMaterial">Materials\BomberMat.xml</file>
  40.             <bool name="AnimationActive">false</bool>
  41.             <uint name="CurAnimation">0</uint>
  42.             <real name="CurTime">0</real>
  43.             <real name="AnimationRate">1</real>
  44.             <bool name="LoopAnimation">true</bool>
  45.             <list name="FileAnimations" type="file" size="1">
  46.                 <file name="file">Models\BomberInv.GMF</file>
  47.             </list>
  48.         </comp>
  49.         <comp name="BaseInvader" CompID="100">
  50.             <int name="InvID">5</int>
  51.             <real name="CurHP">100</real>
  52.             <real name="MaxHP">100</real>
  53.             <real name="MoveHeight">5</real>
  54.             <real name="MoveSpeed">0.6</real>
  55.             <real name="AttackStrength">200</real>
  56.             <real name="AttackSpeed">10</real>
  57.             <real name="AttackDistance">10</real>
  58.             <real name="CreditWorth">5</real>
  59.             <real name="RotationResetRate">1</real>
  60.             <bool name="PermanentStatusEffect">false</bool>
  61.             <bool name="AvoidWall">true</bool>
  62.             <bool name="AvoidTrap">false</bool>
  63.         </comp>
  64.         <comp name="PhysicsComp" CompID="50">
  65.             <real name="MassVal">100</real>
  66.             <bool name="UseGravity">true</bool>
  67.             <bool name="UseAirResistance">false</bool>
  68.             <real name="AirResistScalar">0</real>
  69.             <bool name="DisableRotation">true</bool>
  70.             <bool name="DisableForceDampening">true</bool>
  71.         </comp>
  72.         <comp name="CollisionComp" CompID="51">
  73.             <real name="Restitution">0.5</real>
  74.             <bool name="CollideWithHeightmap">true</bool>
  75.             <bool name="UseFriction">true</bool>
  76.             <real name="StaticFriction">0.5</real>
  77.             <real name="KineticFriction">0.5</real>
  78.             <bool name="UseHeightmapCollision">true</bool>
  79.             <bool name="UseObjectCollision">true</bool>
  80.         </comp>
  81.     <comp name="SoundPlayer3D" CompID="21">
  82.         <file name="SoundSetFile">SoundSets\BomberInvSet.xml</file>
  83.     </comp>        
  84.     </cog>
  85. </Stream>